Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Meaningful gamification

The big picture

Consider why someone would continue beyond collecting points.

Practitioner frameworkA thinking tool for design. Direct tests of its effect are limited.

Example

Editorial example: trace how a contribution was used rather than merely displaying donation points.

Why it works

Nicholson’s RECIPE uses reflection, exposition, choice, information, play and engagement to connect users with real-world activities.

On the web

Define user value first and check what remains without rewards. Offer an optional reflection on what was useful.

When it backfires

This is a design framework, not evidence of additive effects from six elements. Do not make reflection a mandatory toll.

Sources

  1. Proposes six perspectives for connecting personal meaning with real activities beyond external rewards.

    Nicholson, S. (2015). A RECIPE for Meaningful Gamification. In Gamification in Education and Business, 1–20. Open source