Consider why someone would continue beyond collecting points.
Practitioner frameworkA thinking tool for design. Direct tests of its effect are limited.
Example
Editorial example: trace how a contribution was used rather than merely displaying donation points.
Why it works
Nicholson’s RECIPE uses reflection, exposition, choice, information, play and engagement to connect users with real-world activities.
On the web
Define user value first and check what remains without rewards. Offer an optional reflection on what was useful.
When it backfires
This is a design framework, not evidence of additive effects from six elements. Do not make reflection a mandatory toll.
Sources
Proposes six perspectives for connecting personal meaning with real activities beyond external rewards.
Nicholson, S. (2015). A RECIPE for Meaningful Gamification. In Gamification in Education and Business, 1–20. Open source