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      <description>A complete guide to buyer-run first-pass financial DD for small M&amp;A deals. Drawing on three EXITs on the sell side of DD and building a financial DD tool: the six metrics, verification, process, and converting findings into price terms.</description>
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      <description>A practical workflow: treat sitemap.xml as the source of truth, then submit all URLs to IndexNow right after a Cloudflare Pages deploy to shorten discovery time for new content.</description>
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      <description>Implementing pheromone-based pathfinding with an agent-based model to reproduce ant swarm intelligence in the browser. Explores how evaporation and diffusion parameters affect emergent patterns.</description>
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      <title>Audio Programming References — Where Web Audio API Meets Music Theory</title>
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      <title>Building a Breakout Game in the Browser — Mastering Reflection Angles and Level Design with Canvas API</title>
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      <description>Implementing a Breakout game using Canvas API and requestAnimationFrame. Covers paddle reflection angle calculation, block layout level design, and score management through component implementation.</description>
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      <description>A tour of the development environment for building 203 browser games and interactions. Claude Code-centric workflow, bun + Biome + Vite, and parallel development with Git Worktree.</description>
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      <title>Top 10 Bugs from 203 Canvas/DOM Components — Patterns Revealed by Real Data</title>
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      <description>Bugs encountered during the development of 203 interactive components, tallied from git history. The most frequent patterns and their fixes presented in a Top 10 format.</description>
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      <title>Bulk-Fixing 200 Components with Claude Code — The Full Pipeline of Classification, Fixing, and Verification</title>
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      <description>A practical record of bulk-fixing bugs across 203 interactive components with Claude Code in 6 commits and 100+ files. The entire process of classification, templating, and verification.</description>
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      <description>A record of continuously updating CLAUDE.md over 3 months across 323 commits. Rules that worked, rules that didn&apos;t, and the limits of &quot;advisory&quot; configuration.</description>
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      <description>The decision criteria used to assign 203 interactive components between Canvas API and DOM, explained with real examples and measured performance data.</description>
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      <title>Sound Synthesis with Fourier Series — Harmonics and Waveform Construction</title>
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      <title>The Limits of a 180-Line Custom Physics Engine — Why I Dropped Matter.js and What I Couldn&apos;t Cover</title>
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      <description>Built a custom 2D physics engine in 166 lines of physics.ts, reducing Matter.js&apos;s 300KB to 4KB. The trade-offs of focusing on gravity, collision, and bounce while giving up constraints, friction, and stacking.</description>
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      <title>Visualizing Double Pendulum Chaos — RK4 Integration and Sensitivity to Initial Conditions</title>
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      <description>Implementing a double pendulum simulation covering Lagrangian mechanics equation derivation, RK4 integration stability, NaN prevention, and visualization of sensitivity to initial conditions.</description>
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      <title>Comparing Maze Generation Algorithms — Structural Differences Between Recursive Backtracking, Kruskal, and Prim</title>
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      <description>Comparing the characteristics of multiple maze generation algorithms including recursive backtracking, Kruskal&apos;s, and Prim&apos;s, and the structural differences in the mazes they produce.</description>
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      <title>Three Books That Shaped My Physics Simulations — The Knowledge Behind 203 Implementations</title>
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      <description>The physics and math knowledge behind 203 interactive demos came primarily from three books. A concrete look at which chapters informed which implementations.</description>
      <pubDate>Thu, 12 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Pinball Physics Simulation — Implementing Flippers, Bumpers, and Gravity with Canvas API</title>
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      <description>Implementing pinball physics with Canvas API. Covers flipper rotational motion, bumper restitution, gravity, and ball behavior.</description>
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      <description>Varying feed/kill rates in the Gray-Scott Reaction-Diffusion model produces entirely different patterns: spots, stripes, coral, and cell division. Implementation on a 200x200 grid with exploration notes.</description>
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      <description>Visualizing self-organized criticality in the browser through an implementation of the Bak-Tang-Wiesenfeld sandpile model. Measuring power-law avalanche distributions and the formation of fractal patterns.</description>
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      <title>What Broke in the Tailwind CSS v4 Migration — @custom-variant and Dark Mode Implementation Notes</title>
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      <description>Breaking changes encountered migrating from Tailwind CSS v3 to v4, and implementation patterns for dark/light mode using @custom-variant.</description>
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      <title>TanStack Start x Cloudflare Pages — A Complete Record of Pitfalls and Solutions</title>
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      <description>Five landmines hit while deploying TanStack Start v1 to CF Pages — Vite plugin ordering, ServerFn bugs, FOUC prevention, and more — with workarounds shown in real code.</description>
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      <title>Why I Didn&apos;t Choose Next.js — The Decision Criteria for Picking TanStack Start</title>
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      <description>A record of the technical decision to choose TanStack Start + Cloudflare Pages over Next.js for a portfolio hosting 203 interactive components.</description>
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      <title>Building a Custom Physics Engine for the Browser from Scratch</title>
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      <description>How I built a lightweight 180-line physics engine in TypeScript instead of using Matter.js for my portfolio site. Reduced bundle size from 300KB to 4KB while maintaining 60fps.</description>
      <pubDate>Tue, 10 Mar 2026 00:00:00 GMT</pubDate>
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      <description>Technical walkthrough of implementing playable Piano, Guitar, and Kalimba in the browser using Web Audio API&apos;s OscillatorNode, GainNode, and ADSR envelopes.</description>
      <pubDate>Fri, 06 Mar 2026 00:00:00 GMT</pubDate>
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      <title>Fluid Simulation in the Browser — Real-Time Computation on a 100x60 Grid</title>
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      <description>Running a real-time fluid simulation by simplifying the Navier-Stokes equations on a 100x60 grid. Implementation details of diffusion, advection, and pressure solver.</description>
      <pubDate>Wed, 04 Mar 2026 00:00:00 GMT</pubDate>
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      <description>Rendering fractals in the browser using complex number iteration, escape time algorithm, IFS (iterated function systems), and recursive drawing.</description>
      <pubDate>Mon, 02 Mar 2026 00:00:00 GMT</pubDate>
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      <description>Step-by-step implementation of natural terrain generation with Perlin noise, from the mathematics of gradient noise to octave composition and 3D mesh rendering on Canvas.</description>
      <pubDate>Sat, 28 Feb 2026 00:00:00 GMT</pubDate>
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      <description>A deep dive into circle-circle and circle-rectangle collision detection algorithms, restitution-based bounce control, and the math behind impulse-based collision response, explained through the physics.ts implementation.</description>
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      <description>CSS techniques using transform, transition, and custom properties demonstrated through DOM+CSS-based interactive UI components like FidgetSpinner, InfiniteKnob, and ToggleSwitch.</description>
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      <description>Implementing 1D and 2D wave equations with finite difference methods and visualizing interference, diffraction, and resonance patterns on Canvas. Rendering techniques for WaveInterference, WaveEquation, and ChladniPlate.</description>
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      <description>Techniques for visualizing the search process of A*, BFS, and DFS implemented in the MazeRunner component, with a comparison of each algorithm.</description>
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      <description>Design patterns for rule-based cellular automata and grid optimization with Uint8Array, explored through implementations of Game of Life, WaveFunctionCollapse, and SandFall.</description>
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      <description>Game state management and frame rate control using TypeScript&apos;s type system, explored through Snake, Tetris, and Breakout implementations.</description>
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      <description>Implementation details of gravitational calculations, vector operations, integration methods, and orbit rendering used in the NBody, SolarSystem, and GravityWell components.</description>
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      <description>A thorough comparison of 5 classic algorithm books including CLRS, the Ant Book, and more using our 2026 scoring system. Find your best pick based on weighted averages of depth and code examples.</description>
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      <description>A thorough comparison of 5 top system design books including DDIA, Clean Architecture, and System Design Interview using our 2026 scoring system. Find the best pick based on weighted averages of depth, practicality, and coverage.</description>
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      <description>A thorough comparison of 5 top TypeScript books including Effective TypeScript and Survival TypeScript using our 2026 scoring system. Find the best pick by weighted averages of depth, practicality, and beginner friendliness.</description>
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