Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Fundamentals

30 lessons. Open a chapter to explore why people act.

Choose a chapter

1. The big picture

When do people act, and how do games create those conditions?

2. Rewards and curiosity

When do rewards and curiosity move people, and when do they backfire?

3. Progress and momentum

Why do people who start keep going to the end?

4. Less effort, clear feedback

How much do effort and response speed shape behavior?

5. Other people

How do other people, commitments, and gifts change decisions?

6. Ethics and law

Where does design become deception, and which rules apply?