People can prefer socializing, exploration, achievement or contribution.
Limited evidenceSupporting studies exist, but they are few and conditions matter.
Example
Editorial example: choose collaborative creation, solo practice or exploration for the current session.
Why it works
The Hexad scale measures self-reported motivational preferences across six types. A multidimensional profile is different from fixing someone into one personality category.
On the web
Offer changeable participation modes without mandatory profiling. Evaluate satisfaction and outcomes including those who decline to choose.
When it backfires
Scale validation does not prove revenue gains from personalized UI. Do not infer personality or ability from answers.
Sources
Develops a self-report instrument for gamification preferences and examines its initial validity.
Tondello, G. F., et al. (2016). The Gamification User Types Hexad Scale. CHI PLAY, 229–243. Open source