Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Hexad gamification preferences

The big picture

People can prefer socializing, exploration, achievement or contribution.

Limited evidenceSupporting studies exist, but they are few and conditions matter.

Example

Editorial example: choose collaborative creation, solo practice or exploration for the current session.

Why it works

The Hexad scale measures self-reported motivational preferences across six types. A multidimensional profile is different from fixing someone into one personality category.

On the web

Offer changeable participation modes without mandatory profiling. Evaluate satisfaction and outcomes including those who decline to choose.

When it backfires

Scale validation does not prove revenue gains from personalized UI. Do not infer personality or ability from answers.

Sources

  1. Develops a self-report instrument for gamification preferences and examines its initial validity.

    Tondello, G. F., et al. (2016). The Gamification User Types Hexad Scale. CHI PLAY, 229–243. Open source