Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

A worked example

Start
Effort: Medium

What to notice

Explain a completed example’s values and steps before users start their own task.

Where it fits

Fits
Novice configuration or creation users blocked by empty forms.
Use it when
When users can practice adapting an example to their own conditions.
Avoid it when
When sample conditions differ substantially from users’ actual work.

How to build it

  1. Show one representative example with traceable steps.
  2. Place each rationale next to the corresponding step.
  3. Let users adapt it and reopen the example later.

Measure

Main metric
Share of eligible first-time users correctly solving a different task
Guardrail
Unchanged sample values and experienced-user task time
How to measure
Allocate comparison groups before exposure and use equal follow-up and eligibility. Track Share of eligible first-time users correctly solving a different task alongside Unchanged sample values and experienced-user task time.

When it backfires

Submitting unchanged sample values can misrepresent personal data.

Alternatives

Theory behind it

Evidence limits: An editorial web application; conversion effects on this interface are unmeasured. Removing information can also remove necessary understanding. Compare errors and task time separately for novice and experienced users.