Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Hints on demand

Progress
Effort: Low

What to notice

Let people try first and open hints only where needed.

Where it fits

Fits
Novices and experienced users sharing the same task interface.
Use it when
When targeted introductory and detailed help can be provided.
Avoid it when
When opening help is the only way to see essential conditions.

How to build it

  1. Place a descriptively labeled hint near its task.
  2. Disclose a small cue before a fuller example.
  3. Preserve input and position when help opens.

Measure

Main metric
Share of eligible users completing the task with optional help
Guardrail
Failure to find help and experienced-user task time
How to measure
Allocate comparison groups before exposure and use equal follow-up and eligibility. Track Share of eligible users completing the task with optional help alongside Failure to find help and experienced-user task time.

When it backfires

Never hide essential prices or consent terms inside hints.

Alternatives

Theory behind it

Evidence limits: An editorial web application; conversion effects on this interface are unmeasured. Do not turn an average meta-analytic result into an optimal option count or conversion forecast. Avoid illusory choice and unwanted profiling.