Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Choose a demo format

Attract
Effort: High

What to notice

Offer moving, static and written ways to inspect the same demonstration.

Where it fits

Fits
Visitors using varied input and motion settings on a service with demos.
Use it when
When each format can convey equivalent key information.
Avoid it when
When alternative formats cannot be kept equivalent.

How to build it

  1. Provide the same key information as a static diagram and text.
  2. Make format controls keyboard accessible with a current-state indication.
  3. Respect reduced motion and allow format changes.

Measure

Main metric
Share of eligible visitors understanding the demonstration
Guardrail
Operation failures by format and reported discomfort
How to measure
Allocate comparison groups before exposure and use equal follow-up and eligibility. Track Share of eligible visitors understanding the demonstration alongside Operation failures by format and reported discomfort.

When it backfires

Do not remove important conditions or outcomes from static alternatives.

Alternatives

Theory behind it

Evidence limits: An editorial web application; conversion effects on this interface are unmeasured. These heuristics derive from early games; effects on a modern landing page are unmeasured. Do not force play on task-focused users.