Your Stats

Total Score
0
Plays
0
Games Tried
0

Discovery Progress

All
0/197
Arcade
0/15
Playground
0/28
Toys & Fidgets
0/14
Creative & Visual
0/113
Music & Sound
0/12
Utilities & Tools
0/15

Arcade

Breakout
Not played
Snake
Not played
Tetris
Not played
Flappy Bird
Not played
Pong
Not played
Whack-a-Mole
Not played
Memory Cards
Not played
Simon Says
Not played
Emoji Catcher
Not played
Typing Race
Not played

Playground

Tic-Tac-Toe
Not played
Connect 4
Not played
2048
Not played
Minesweeper
Not played
Slider Puzzle
Not played
Aim Trainer
Not played
Color Guess
Not played
Number Memory
Not played

Present bias

Progress and momentum

Putting extra weight on immediate effort or rewards can create a gap between plans and later actions.

Theoretical modelA model for explaining behavior, not a direct test of this interface’s conversion effects.

Example

A learner may plan to start next week but postpone today’s setup. Letting them choose and change a start date is an application proposal.

Why it works

Models of time-inconsistent preferences distinguish immediate costs from immediate rewards and awareness of future self-control problems. Not all delay has the same cause.

On the web

Follow a chosen date with a small first action. Make reminders optional and let users reschedule or cancel in the same place.

When it backfires

Budget constraints, missing information or sensible waiting can also look like procrastination. A model does not establish a web-booking effect, and restriction alone need not benefit users.

Sources

  1. Models immediate costs and rewards separately and distinguishes awareness of future self-control problems.

    O’Donoghue & Rabin (1999). Doing It Now or Later. Open source