Invite a touch
Make every input answer immediately.
Conversion use
CTAs, product cards, quiz starts
CVR Interaction Series
Explore 197 games, simulations, sounds, and tools through 18 reusable playbooks, demo-specific applications, and failure conditions.
Read the 6 attention patterns guideClassic mini-games to test your reflexes and high scores
Puzzles, strategy games, and brain teasers
Satisfying physics toys and fidget widgets
Generative art, simulations, and visual experiments
Instruments, sequencers, and audio visualizers
Useful gadgets, timers, and educational tools
Interaction patterns for conversion
Apply 18 playbook patterns across 197 demos and compare demo-specific hypotheses by the action you want to create.
Choose the problem, then build from a nearby demo.
Make every input answer immediately.
Conversion use
CTAs, product cards, quiz starts
Timing and rhythm make the next beat worth waiting for.
Conversion use
Features, onboarding, pricing
One action carries attention all the way to the outcome.
Conversion use
Outcomes, proof, product benefits
A shape yields to the hand and rewards exploration.
Conversion use
Inputs, customization, product trials
A little uncertainty makes another try feel natural.
Conversion use
Results, rewards, personalization
An endless control turns exploration into the reward.
Conversion use
Comparison, discovery, tuning
Unexplored combinations
These response × conversion-role candidates are manually curated for feasibility and conversion value, then hidden when already represented among 197 demos.
Curated — next experiment
Curated — next experiment
Curated — next experiment
Curated — next experiment
Curated — next experiment
Curated — next experiment
These are experiments for taking the reason behind an action—not just the play—back to your product.