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Pendulum Wave

Satisfying physics toys and fidget widgets

Mesmerize!

Tap to sync

Interaction DNA

How this interaction creates action

Effort: High
input
Tap
response
Simulation
psychology
Sensory reward
role
Explain
reward
Proof

User benefit

Test an abstract benefit through direct interaction.

Counter-evidence

If value is unclear before the result, interaction cost can increase abandonment.

CVR Idea Lab

Turn this interaction into conversion

These hypotheses connect play, understanding, and earned rewards to a meaningful next action.

Reveal an offer through Pendulum Wave

01

Hide an offer or product message inside a satisfying tap, pull, or turn.

Derived from: Tap × Simulation × Sensory reward

Demo-specific application
Use the “Mesmerize!” action in Pendulum Wave, then connect its simulation response to explain.
Hypothesis
Actively discovered information should earn more attention and recall than a banner.
Placement
Below hero, product detail, exit recovery
Reward / output
Hidden coupon, exclusive fact, product feature
Failure condition
If value is unclear before the result, interaction cost can increase abandonment.

Measure

Start rateCTA click-through rateConversion rate

Ask for a touch before the CTA

02

Reveal the CTA after one interaction, moving from a tiny commitment to the main action.

Derived from: Tap × Simulation × Sensory reward

Demo-specific application
Use the “Mesmerize!” action in Pendulum Wave, then connect its simulation response to explain.
Hypothesis
A tiny first commitment should lower friction for form starts or product exploration.
Placement
LP hero, event booth, retail kiosk
Reward / output
Next choice, deeper explanation, CTA reveal
Failure condition
If value is unclear before the result, interaction cost can increase abandonment.

Measure

Start rateCTA click-through rateLead capture rate

Turn waiting into brand interaction

03

Place a brief fidget in loading or waiting states, then return attention to the CTA.

Derived from: Tap × Simulation × Sensory reward

Demo-specific application
Use the “Mesmerize!” action in Pendulum Wave, then connect its simulation response to explain.
Hypothesis
Making waiting interactive should reduce abandonment and perceived wait time.
Placement
Quote generation, upload, booking wait
Reward / output
Perceived speed, completion cue
Failure condition
If value is unclear before the result, interaction cost can increase abandonment.

Measure

Completion rateCTA click-through rateConversion rate

Validate each hypothesis against the offer, traffic source, and reward cost. Measure the final conversion—not game completion alone.

Adjacent patterns by DNA

Move to a structurally similar expression and recombine the idea.

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