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Arcade

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Playground

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A user-chosen action cue

Return
Effort: Medium

What to notice

Let users link a chosen situation with a small planned action.

Where it fits

Fits
Learning or work-tool users wishing to repeat a small action.
Use it when
When the user can specify a feasible context and action.
Avoid it when
When cancellation or frequency reduction is difficult.

How to build it

  1. Let the user choose a cue and a specific action.
  2. If reminders are offered, show frequency and stopping controls first.
  3. Allow plan revision or cancellation after use.

Measure

Main metric
Share of eligible users acting at their planned opportunity
Guardrail
Reminder opt-outs and reported planning burden
How to measure
Allocate comparison groups before exposure and use equal follow-up and eligibility. Track Share of eligible users acting at their planned opportunity alongside Reminder opt-outs and reported planning burden.

When it backfires

Do not use inferred routines or location as cues without user choice.

Alternatives

Theory behind it

Evidence limits: An editorial web application; conversion effects on this interface are unmeasured. Effects depend on domain and feasibility. Do not infer private routines, send unsolicited reminders or promise health benefits.