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Fluid Simulation

Generative art, simulations, and visual experiments

Splash!

Interaction DNA

How this interaction creates action

Effort: High
input
Observe
response
Simulation
psychology
Sensory reward
role
Explain
reward
Proof

User benefit

Test an abstract benefit through direct interaction.

Counter-evidence

If value is unclear before the result, interaction cost can increase abandonment.

CVR Idea Lab

Turn this interaction into conversion

These hypotheses connect play, understanding, and earned rewards to a meaningful next action.

Personalize Fluid Simulation

01

Let people tune color, shape, or motion, then recommend a matching product or plan.

Derived from: Observe × Simulation × Sensory reward

Hypothesis
Reflecting choices in the result should improve product understanding and self-relevance.
Placement
Customizer, brand quiz, plan recommendation
Reward / output
Generated visual, recommendation, saved image

Measure

Start rateCompletion rateCTA click-through rate

Make transformation tangible

02

Simulate a before-and-after state so the product outcome can be experienced directly.

Derived from: Observe × Simulation × Sensory reward

Hypothesis
Manipulating an abstract benefit should improve comprehension and conviction.
Placement
SaaS, beauty, housing, data-service LP
Reward / output
Visible transformation, projected improvement

Measure

Start rateCTA click-through rateLead capture rate

Let people keep the result

03

Add the brand and CTA to the generated visual and make it saveable and shareable.

Derived from: Observe × Simulation × Sensory reward

Hypothesis
A self-made artifact should be saved more often and extend the brand touchpoint.
Placement
Campaign, quiz result, UGC activation
Reward / output
Downloadable image, wallpaper, share card

Measure

Completion rateShare rateConversion rate

Validate each hypothesis against the offer, traffic source, and reward cost. Measure the final conversion—not game completion alone.

Adjacent patterns by DNA

Move to a structurally similar expression and recombine the idea.

Design Notes

Hypothesis

High-fidelity physics + direct manipulation produces a satisfying “I did that” effect.

Principles

AgencyAffective hapticsImmediate feedback

Expected Metrics

  • avg engagement time
  • interaction events per session
  • return visits

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